Creating My 1st App: Gamification

Commentary:  I have a higher appreciation of all the time and effort that goes into creating an app.  I used Mobincube to create my app and had many difficulties with figuring out how things worked and why parts of my app weren’t working.  I spent a lot more time than I would have thought just creating this basic app.  However, with all of these challenges I am even more motivated to improve on this app in the future and create other apps!

Game Name:  Algebra 2 Mystic Quest (Checkpoints from CPM CCAlgebra 2 Textbook)

Link to Game:  View App on Mobile Device Only

Audience:  High School Algebra 2 Students (Grades 10-12)

Learning Goal(s) of the Game: Students will review mathematical concepts from Algebra 1, Geometry, and Algebra 2 to give them a stronger understanding of the material to help them in Algebra 2.

Game Description:  

  • Why you selected this theme/game:

I currently teach Algebra 2 (honors and general levels) and would like a way to help students practice and improve their mastery of math concepts (checkpoints include Algebra 1, Geometry, and Algebra 2 concepts).  My school is 1:1 iPads so ideally I want to create an app.

Directions for Playing the Game:

– They have to complete a number of problems to earn experience points (ie. 10 problems for 100 points total).

– Once they have 100 points, they can  fight in a “boss battle”

– Boss Battle:  Win = Leveled up, move on to next land/concept, Lose = lose half your points

– Leveling up rewards include: line up at door, get to choose seat for a day, get to pick music, get to use cell phone/messaging for certain amount of time, virtual pet, etc.

– Final Boss Ms. Carton: Mixture of all problems, must get them all correct to beat game


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